So far, there are five areas in Pharloom that have been confirmed: Deep Docks, Moss Grotto, The Citadel, Greymoor, and The Marrow. There is a lot of information about "Hollow Knight: Silksong's" areas, even though the game has not been released yet.Īlso Read: Nintendo Switch to Get MORE SNES and NES Games Does This Point to a Retro Gaming Boom? Like the first installment, fans plan to go through every area in Pharloom to unearth the game's narrative in the second installment. Silksong looks set to replicate the fun (and success) of Hollow Knight, but do it with finesse.These locations were challenging yet fun to explore, and they were all filled with elements that helped players understand the game's lore. While we don't know much about the story of this sequel, Hornet seems a more confident character than the original's protagonist (heck she talks!), and that confidence is something that's stitched into the game itself. Once she's dashing at full clip, Hornet jumps in elegant, longer arcs - something I kept repeating as I faced my new nemesis, Lace. Silksong pulls you into a more aggressive way of playing, but it also streamlines what were often slow laborious hikes across the expansive world of Hollow Knight. Like Hollow Knight, you can use this attack to bounce off enemies or rubbery objects to reach distant areas or simply to get out of harm's way. The diagonal dive attack is Hornet's signature move, and you'll soon come across prepared enemies wearing helmets to protect against my go-to finisher. And you will rush: the new character demands you make the most of her speedy attacks and mobility. While the sequel is apparently set in an entirely new locale, it continues the beautiful art style of the original, with molten lava accents and dusty, leafy floors kicked up as you rush around levels. Grab it now for the health boost, or save for dire straights? It'll add an extra strategic dimension to boss fights. When you die in Silksong, instead of leaving a ghost behind, you'll leave a cocoon that packs enough silk for a burst of health. Alas, I didn't quite overcome her during my demo. Making her appearance with an aggressive monologue (all she's missing is the dalmatian fur coat), she's a very aggressive fencer who delivers dashing attacks and counters, every bit as agile as the new protagonist. Lace, then, appears an early highlight of Silksong. Hollow Knight's tour de force may be its boss battles: an opportunity to show how well you can control the character, and the degree of mastery you have over new moves and upgrades. Hornet's jumps seem more elongated and vertical, and she'll even automatically vault onto platforms she bumps into, which is a forgiving (read: welcome) change from the original game.ĭeep Docks, however, threw several more skills your way (a dash ability that is continuous, rejoice!), and pitted you against trickier enemies ( the developers are promising far more enemy types) and a couple of more major antagonists. Moss Grotto feels similar to the greener parts of H ollow Knight, and acted as an opportunity to acquaint yourself to playing with a different type of character. My demo re-trod the parts of the game Nintendo showed off at E3: The Moss Grotto, which appears to be the start of the game, and Deep Docks. Hornet's "Bind" healing move will consume your entire silk meter - so don't screw it up. There's a drawback to this swift recovery, however.
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