However, when H actually trying to fight, I it's impossible to get a H few shots at anything from close up without them jumping up to W successfully attack you. The inclusion of a 180 quick-k turn key is a blessing in cases when running away seems like a good A solution. The controls are frustrating to use in a difficult situation and feel clumsy when up against the speed and savagery of the enemy. Lock And LoadĪs for the game itself, going up against the various dinosaurs is rather a tricky business. The good news is that they're obviously much faster, meaning walking from one location to another isn't quite the tedious chore it otherwise could have been. The loading door screens necessary on the PlayStation also make a comeback on the PC, probably more for the completeness factor than anything else. The fact that you can upload your score on to the Internet doesn't really seem like the sales-winner Capcom thought it was. It's nothing more than Regina wandering around the original map getting attacked in a frustrating way that plagues the main game. It has also included a version of the PlayStations's hidden Operation WipeOut subgame in the start menu - a challenge to shoot as many dinosaurs as possible in as short a time as possible. They'll be queuing around the block for that, Capcom. Are you ready for this? Well, instead of letting you discover the four different costumes hidden in the game, it has put them in for you at the start. The way the backgrounds sometimes move along fixed planes as you walk makes up a little in this department as it's quite a novel effect, but naturally, it wears off after the umpteenth time.Īside from the slight 3D card touch up, the transfer from PS to PC has seen some other minor improvements in an effort to entertain an audience that might actually expect a bit more after the long wait. And, even if we don't put the game down for this, we can't deny the sterile graphics that represent the base, as the bleak grey tone throughout has a habit of sapping some of the necessary atmosphere. Into the game proper and a 3D card noticeably improves on the original's visuals, but you're still stuck with a maximum resolution of 640x480. You'd be forgiven for thinking you were looking at a title from the 486 days, rather than a part of today's cutting edge software, as you navigate your way around the blocky pixels. Like a bad omen, one of the first things to confront you when loading up the game is the astonishingly low, PlayStation resolution of the menu screen. Choosing which way to go doesn't make any drastic changes to the plot but it does at least add to the replay value, which the game would otherwise lack. The plot's mostly linear but, about two or three times during the game, diverges at different points letting you choose which path it's best to go down. If you anticipate the usual bad voice acting and feeble plot twists, you could almost write the game yourself. As far as plots go, it's hardly the most original and there's a strong stench of B-movie. After parachuting into a secret island research facility in search of a missing scientist, you, playing as Regina, have to find a way to get off again after discovering that the place has been overrun by horrible lizards. After a successful PlayStation release last Christmas, Capcom has decided to wring more profit out of the game by bringing it back out of early retirement for a bout on the PC.Ī breakaway extension of the Resident E vil franchise, Dino Crisis features almost exactly the same formula, although the flesheating zombies are replaced with your common-or-garden variety of dinosaurs. It happened with the Resident Evils and it's happening here with Dino Crisis. Though most of it is more suited to Sony's machine and the like, when we do get the chance of seeing something moderately interesting, we then have to wait patiently until we can get our hands on a conversion. While Capcom has already marked its territory in the world of consoles, its PC output, it is fair to say, isn't quite up to the same levels.
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